How to Play Canasta
Object: To score points by melding, with the goal of scoring two canastas and then “going out”.
Basics: Canasta is normally a four-player game, though it can also be played by two. To play either variation, two standard 52-card decks and four jokers are combined to make a 108-card deck. The rules below describe the four-player game, but differences in the two-player game are noted when applicable. (Throughout these rules, "partnership" should be taken to mean "player" in a two-player game.) Players are divided into two competing partnerships, and partners sit across from one another. The object is to be the first partnership to score 5,000 points. Points are earned by melding sets of three or more cards of the same rank.
The Deal: In a four-player game, 11 cards are dealt
to each player; in a two-player game, each player is dealt 15 cards. The
remainder of the deck is placed facedown to form the stock, and the top card of
the stock is turned faceup and placed alongside the
stock to start a discard pile.
Melding: A meld is a set of three or more cards of the
same rank that are placed faceup on the table. A
player need not make a meld when able; however, points are only scored for
melds that are made before the hand ends.
Jokers and deuces (twos) are wild cards that can be used as cards of any rank
in a meld. However, all melds must contain at least two natural (nonwild) cards, no meld may contain more than three wild
cards, and no meld may contain more wild cards than natural cards.
Threes have special properties. Red threes may not be melded or discarded, and
black threes may only be melded when going out, in which case the meld must
consist of a set of three or four black threes without wild cards. Red threes
score points, however; a player who is dealt one or who draws one immediately
turns it faceup and draws a replacement card from the
stock. If the initial upcard is a red three, a player
who eventually takes it by taking the discard pile (as explained below) turns
it faceup but does not replace it with another card.
A partnership may not have two different melds of the same rank. Instead, cards
may be added to existing melds, including canastas, when they match in rank.
Wild cards may also be added to existing melds, provided the limits on wild
cards are observed.
Initial Meld Requirements |
The first meld a partnership
makes during a hand must have a minimum value, based on the card point values
above, which varies with the partnership's cumulative score prior to that hand.
The requirements are as follows:
|
Partnership's Previous Score |
|
Required Meld Value |
|
Less than 0 |
15 (any meld will do) |
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0 to 1495 |
50 |
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1500-2995 |
90 |
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3000 or more |
120 |
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|
A "canasta" is a meld of seven or more
matching cards. Besides earning a large score, canastas are important because a
partnership is not allowed to go out until it has melded at
least one canasta (or two canastas, if players choose this option when
setting up their table). A natural canasta (one with no wilds cards) is more
valuable than a "mixed" canasta (one that contains at least one wild
card). Each canasta is squared up into a pile, with a
red card placed on top if it is natural and a black card if it is mixed. In
addition to the point values of the melded cards, the following bonus points
are scored at the end of a hand:
|
End of hand... |
|
Bonus Points |
|
|
Going out unconcealed |
100 |
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Going out concealed |
200 |
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Each red three (up to 3) |
100 |
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All four red threes |
800 |
||||
Each natural canasta |
500 |
||||
Each mixed canasta |
300 |
||||
|
"Going out concealed" means making all of one's melds at once on the
final, going-out turn. A player who has made any melds previously can only go
out unconcealed.
If a player can make a meld--or add to an existing
meld--with the top discard and at least two natural (nonwild)
cards from his or her own hand, the player may pick up the entire discard pile
and add it to his or her hand. The player may then, in the same turn, use the
added cards to make any desired additional melds. The discard pile may be
claimed to make a partnership's first meld, provided the required minimum point
value is satisfied without using any cards in the discard pile other than the
top one.
The discard pile may also be picked up (i) when its
top card can be combined with a wild card and a natural card in a player's hand
to make a meld or (ii) when the top card can be laid off on an existing meld
other than a canasta--provided in either case that the pile is not
"frozen."
The discard pile is frozen against any partnership that has not yet made its
initial meld. It's also frozen against both partnerships whenever it contains a
wild card or a red three (either because the initial upcard
was a wild card or red three, or because someone has discarded a wild card). A
red three or wild card in the discard pile is turned sideways to make it clear
that the pile is frozen even though other cards have been played on it.
Scoring: Each card has a point value that is earned
when it is melded. The same values are subtracted from a partnership's score
for cards left in a player's hand when someone else (even the player's partner)
goes out. The values for each card are:
|
Card |
|
Point Value |
|
|
Joker |
50 |
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2, A |
20 |
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K, Q, J, 10, 9, 8 |
10 |
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7, 6, 5, 4, black 3 |
5 |
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|
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|
Going Out |
A player "goes out"
when he or she has no cards left after a meld or discard. A player is not
permitted to go out, however, unless his or her partnership has at least one canasta (or at least two canastas, if that
option has been chosen). Note: A convention used by some players, but not at
Yahoo!, is to require a player to ask partner's permission before going out.
Upon going out, a player earns points as described above under scoring. In
addition, each of the other players subtracts the point values of all cards
that remain in their hands from their scores. Values of all melds are also
tallied, and players go on to the next hand unless someone has reached the
winning total.
If No One Goes Out |
If no one goes out before the stock is exhausted, play ends after the player who took the last stock card completes his or her turn. The hand is scored as usual except that no one earns a bonus for going out.
Playing at Yahoo: Shuffling, dealing, and scoring are
handled automatically at Yahoo! Players take actions by clicking on cards
and/or labeled buttons, as follows:
In creating a Canasta table at Yahoo!, a player may choose
whether to play with two players or four, whether players draw one card or two
cards each turn, and whether one canasta or two are
required to go out.